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Myst is a graphic adventure puzzle video game designed by the Miller brothers, Robyn and Rand. It was developed by Cyan, Inc., published by Brøderbund, and released as a PC game for the Macintosh platform in 1993. In the game, players are told that a special book has caused them to travel to Myst Island. There, players solve puzzles and, by doing so, travel to four other worlds, known as Ages, which reveal the backstory of the game's characters.
After the development of several games aimed at children, the Miller brothers conceived of Myst as a game for adults. Development began in 1991 and was Cyan's biggest undertaking to date. Technical constraints of the time influenced the design of the game and the production of its graphics, which were state-of-the-art but static. Robyn Miller ended up composing 40 minutes of synthesized music that became the soundtrack to Myst.
Myst was a surprise hit, with critics lauding the ability of the game to immerse players in its fictional world. The game was the best-selling PC game for a time, until The Sims exceeded its sales in 2002. Myst helped drive adoption of the then-nascent CD-ROM format. Multiple remakes and ports of the game to other platforms have been released, as well as spin-off novels and other media. It was followed by several sequels in the Myst series of games.
Gameplay
Myst's gameplay consists of a first-person journey through an interactive world. Players can interact with specific objects on some screens by clicking or dragging them. The player moves by clicking on locations shown on the screen; the scene then crossfades into another frame, and the player can explore the new area. Myst has an optional 'Zip' feature to assist in rapidly crossing areas already explored; when a lightning bolt cursor appears, players can click and skip several frames to another location. While this provides a rapid method of travel, it can also cause players to miss important items and clues. Some items can be carried by the player and read, including journal pages which provide backstory. Players can only carry a single page at a time, and pages return to their original locations when dropped.
Video Review and Screenshots
- Operating System: Microsoft Windows XP
- Processor: 386x33
- RAM: 10 MB
- Video Card: 2 MB
- Hard disk space: 3 MB
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Overview
The story of Myst is a long and detailed one. In the original Myst, your character helped Atrus, the last practitioner of the secret Art of Writing Ages, escape from the prison erected for him by his sons Sirrus and Achenar. Drunk on power and arrogance, the brothers were finally defeated and sealed them away forever. Later adventures followed in the game Riven, as you helped free Atrus’ wife Catherine and rescued an entire civilization from destruction in a dying land.
If you’ve played any games from the Myst series before, you’ll know the intricate and detailed backstory that these games form. Published alongside these games are a series of three books that delve into the history of the Myst universe and shed some light on old questions. Here’s the basic idea behind Myst, for those of you who haven’t played it before.
An ancient race, called the D’Ni, created the Art of Writing Ages. With special inks, books, and language, a D’Ni Writer could create a whole world, complete with inhabitants, creatures, and technology, using the written word alone. After it was created, these books could transport the user to this New World, allowing them to walk among their creation. These books were fragile though and losing one might mean losing access to a wondrous world, forever. The D’Ni civilization was built on this Art and explored many ages over their long and fruitful history. A rebel eventually destroyed that civilization and the Art of Writing Ages was almost lost.
Years later, the story of Myst details the trials and tribulations of Atrus, one of the last Writers, and your quest to aid him. In Myst, you helped him imprison his own sons, lest they run rampant and destroy whole Ages. The story of Riven showed you the depths to which Atrus’s father, Gehn, could sink, as you imprisoned him for the sake of an entire race. Finally, and only after much struggle, Atrus finds peace and can begin to rebuild.
As Myst 3: Exile opens, you greet Atrus and his family on their home age of Tomahna. Atrus waits to show you his new age, Releeshahn, and how he’s helped the D’Ni people rebuild there. But before he can begin his story, the villain attacks! A strange man steals the book of Releeshahn and sets fire to Atrus’s library. Thinking only of the lives at stake, you hurriedly follow the thief to another age and set off for adventure!
Gameplay, Controls, Interface
Myst has perhaps the best known interface of any computer game ever created. Simple and easy to use, Myst 3 is a series of detailed pre-rendered environments. You look around by moving your cursor, movement merely requires a click and the point of view transitions to a new place. This gives you the ability to move through each Age (there are five total) and interact with its environment. Unlike the previous titles in this series, which only let you view preset angles, the fact that Myst 3: Exile allows you to move your view in a full sphere enhances the gameplay greatly from what was pioneered with Myst and Riven.
The meat of the game isn’t revealed until you get to the puzzles. Always the backbone of the Myst series, a set of unusual puzzles awaits to confound and obstruct you. Sometimes very difficult, often fairly simple, these puzzles, which usually require manipulation of the local environment, switch throwing, or other simple tasks, provide steady, if somewhat weak, gameplay. Overall, a skilled player could finish this game in a few hours and a less proficient gamer might take a few days.
If you solve all of the puzzles and navigate from land to land, you’re rewarded with a small glimpse into the storyline behind Myst. By far the best part of the game, aside from the excellent design that went into the creation of the graphics themselves, Myst 3 has an intriguing storyline. Although sparse in the game itself, it does open the path to learn more about the Myst universe, by playing the other Myst games or reading the Myst books.
Relation To Previous Installments
Unfortunately, this is one of the greatest weaknesses of Myst 3. With the exception of a single feature and better technology, Myst 3 is the same as Riven and Myst before it. Without a significant improvement in depth of storyline, breadth of gameplay, or new control features, Myst 3: Exile fails to capitalize on its previous success.
Graphics
Like its brethren, Myst 3 provides sweeping, panoramic views with previously unknown levels of graphical detail. Each scene is pre-rendered in 640x480 resolution, with 16-bit color. Myst 3 takes good advantage of this relatively low resolution, packing as much detail and color into this display as possible. Complementing this scenery are dynamic effects like animals, sunlight, and rippling water. In some areas of the game, you’ll be presented with live action video, allowing actors to portray the characters in the game, moving the storyline.
Myst 3’s graphics are far from perfect though. The live action video is recorded at a lower quality than one would expect from a game made this recently and as a result often tends to look pixelated. While transitioning from scene to scene, many scenes also suffer pixelated graphics and occasionally show tearing in the video. In many ways, one could say that the design of the graphics, rather than the graphics themselves are what you’re waiting to see. Each of the five ages has a unique and vivid look to them, from the cold metal and rock of the Voltaic Age, to the scholarly dignity of the Narayan Age.
As a side note, veteran actor Brad Dourif plays the villain of Myst 3, Saavedro. Best known for his roles as Piter De Vries in 'Dune,' and the voice of Chucky in the horror movie series 'Child’s Play,' his unusual (to say the least) acting style brings a certain charm to this character. Dourif’s portrayal of Saavedro manages to emphasize the character’s worst traits, while keeping the Saavedro’s great love of his people and family alive.
Audio
With a small variety of sound effects, the only item worth note is the background soundtrack. Orchestrated by the Northwest Sinfonia Orchestra and conducted by Jack Wall, it is a mild, unobtrusive soundtrack that adds where it should and stays quiet when it is not needed. Building well throughout the game, the pacing of this soundtrack perfectly matches the progress of the story.
System Requirements
P2 233mhz+, Windows 95/98/ME, 64 MB RAM, 200MB HD Space, 4X CD-ROM, and a 640x480 display. Supports optional 3D hardware acceleration
Macintosh: 233 MHzG3, MacOS 8.1 or higher (incl OSX), 64 MB RAM, 200MB HD Space, 4X CD-ROM, and a 640x480 display. Supports optional 3D hardware acceleration
Reviewed on: AMD Athlon 1000mhz, 512MB RAM, 44X CD-ROM, ASUS V7100 Geforce 2 MX 32MB Video, and a Soundblaster Live! Sound Card.
Bottom Line
From a technical and graphical standpoint, Myst 3: Exile breaks no boundaries and fails to be truly impressive. With timid gameplay and puzzles that are either too simple or very difficult, it isn’t an easy game to sit patiently and play. If you can wade through that, you’ll find a rather captivating storyline awaiting you. Although Myst 3: Exile won’t appeal to every game fan, it is a definite must for fans of the series and a worthwhile consideration for others.
Overall rating: 8